
// miscellaneous mathematical functions and data structures

#include <math.h>
#include "aux-math.h"
#include <time.h>

void initRandom() {
	srand((unsigned)(time(0)));
};


Angle::Angle(){};
Angle::Angle(double a) { this->angle = a; };
Angle::~Angle() {};

void Angle::setInRads(double a) { this->angle = a; };
void Angle::setInDegs(double a) { this->angle = a/180.0*M_PI; };

